![]() The lower details help with being able to have so much at once. The horror-like nature of the game works with how they can litter the environment with intractable and destructible objects. The style on the surface reflects the retro vibe, but the physics and mechanics feel newer-destructible objects. Even if the enemies and combat were a letdown, the exploration and puzzles made up for rewarding the gameplay. Like doors, you can see closed or parts where you break open with your staff to access. The low detail of the style fits perfectly when it comes to hiding secret areas for loot and hiding if areas can be accessed. Health is easier to get back from the number of pickups but is also quick to lose. Most of the time, you will be walking backward to attack the stronger ones. Enemies seem to have only one attack while charging at the player. Combat itself is simple and mostly involves hitting enemies with your staff or other weapons you find along the game. I didn’t feel much consequence for dying. Unsure if this will be changed or updated in future changes, it feels like part of the early access. Saving and starting up the game again will bring you back to the hub each time. Dying at any time respawns the player at the nearest checkpoint with enemies before still dead. However, it does update if a part is completed. Graven only gives you as much as the NPCs and quest logs state. Most are solved with a mix of exploration and finding the item to unlock the next part. Those unfamiliar may have a bit of a curve with the mix of simple moving and combat with a more mental focus on the quests and puzzles to unlock the next places. The gameplay in Graven is straightforward to those familiar with the gameplay style. The plus side is it fits the dark fantasy part perfectly. The horror elements are everywhere but don’t seem scary due to the low detail of the style. All gold and pickups go to either upgrading your equipment or spells you collect in the game. The story is progressed and is told through the NPCs you talk to and quest on. As you complete each area, more open up and unlock more skills to solve more puzzles. You are given quests to track in your journal, but your hand isn’t held on how to get to the place to complete the objectives. You arrive being ferried down a river on a small boat to a town. Graven’s story takes place in a dark time where there are the walking dead, a plague, and horrors roaming around the town you start in. The game is in early access and does feel. The retro made today feel with the 3D first-person gameplay. How drops work, how enemies work, types of puzzles, the exploration, and more feel it is made in the era. Nearly everything on the surface makes the game feel like it was made during that time. Anyone that has played first-person games from the late 90s may feel a familiar vibe from Graven. Graven is a game with a retro spin with a more modern backend. In Retrospect – PC Review - December 19, 2022.Moonbreaker – PC (P)review - February 6, 2023.Slime Rancher 2 – PC (P)review - April 10, 2023.
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